![]() ![]() Something more than simple demolition: these were carcasses, wet and grisly. In the twister's wake, the streets were empty, and what once were buildings replaced by watery grey lumps. Were they lampposts or pylons, perhaps? No. And small, silhouetted, stick-like shapes. Cars, even poor suckers on motorbikes, were hurled towards the horizon. It tore right through the middle of town, of course it did. I thought perhaps it would simply blow down the Eastern edge of town, causing a minimum of destruction. The windfarms fell first, a fizzing sound followed by the ping of pylon wires snapping. There were so many directions it could have whirled towards, but no, it only wanted to come this way. It approached the perimeter of my small city inexorably. A few small fires, occasionally a plumbing boo-boo that killed a few thousand from disease - but even then, death was just a number. I'd expected a handful of cartoon dust-devils, not this swirling titan. I'd known it was coming: I'd picked a scenario that specifically concerned surviving tornados, and early warning systems had informed me that death was on the horizon a short while before that awful pillar of destruction appeared. I whimpered when the first twister appeared. Its new natural disasters are absolutely terrifying. It's taken Cities: Skylines 19 months to do the entirely obvious thing, and I'm glad to say it's done it in style. Using earthquakes and hurricanes to play skyscraper dominoes has long been the alpha and the omega feature of citybuilder games (if you didn't trash the suburbs with an alien invasion, you weren't playing Sim City 2000 right). ![]()
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January 2023
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